Game 2: Mystranda and Coteaz pursue the wounded Progenitor into the tunnels beneath the Hive

The Purification of Space Hulk Isaiah
After pushing back the combined assault from the wretched demons and Xenos, the Lamenters pursued the Slaanesh while Mystranda and Coteaz pursued the Progenitor and it's loyal swarm into the tunnels of a massive space hulk, now engrossed in Progenitus ooze and pulsing with psychic energy. With faith and fury in hand, these two envoys of the Emperor looked to purge the tunnels of all that inhabited them. Into the dark tunnels they funneled, perhaps foolishly into a trap, unabated by fears, for The Emperor guides them! In tow, the sisters of battle marched with their cannoness, their hymns of battle echoing off the dank walls and into the heart of the ship. Darkness enveloped them, as the first cries from the Xenos began as swarms jumped from the rafters:


 * 1250 pts each
 * Objective - kill all genestealers, broodlord and patriarch by end of turn 5
 * Special rule - “Pitch Black” all ranged attacks -1 to hit for the first turn
 * Only walker type vehicles(sentinel, mortifier, etc)
 * GSC deploys first, anywhere on the board 12’ away from table edges.
 * Sisters pick 2 adjacent table edges as deployment zone. Using edges, they come in turn one. May have reserves at no cp cost
 * Sisters have first turn

Outcome
Not shying away from danger, Coteaz and Mystranda marched proudly at the front of their battalion. The two were confident in their plan, as no Xenos had ever mustered the strategic abilities of an agent of the Emperor. Leading a flanking assault as a ruse, Coteaz marched in proudly, as his cybernetic eagle screeched, dodging between the blades of Tyarnid warriors, pecking at their eyes between their rapturous blows. Mystranda and a proud group of sisters followed behind, illuminating the tunnels a bath of flame, melta and bolter fire. Setting the warriors ablaze, and blasting holes into the thick natural armor of the carnifexes, the hind mind began to become distracted by the apparent threat in the southern quadrant of their tunnels. Perhaps blinded by the flames that purged their tunnels, the aliens were not prepared for the secondary forces to approach from a newly unattended flank.

Mystranda need not give any commands, for her cohort knew their roles perfectly: as the aliens turned their backs, the ministorum techpriests released their most recent monstrosities into the tunnels. Horrid torterous contraptions sprinted through the tunnels, powered by the lament experienced by their bearers. The cultists kept alive from the recent suaree with the Slaanesh served as fantastic targets of these machines. With flails and buzz-saws attached to their arms, they charged into the genesteelers that protected their broodlord. In one fell swoop, the flails cast aside all that was in their way, leaving a direct pathway for the buzz-saws to cut into the broodlord, causing it to slither away in retreat. No sooner, the jetpack laden seraphim and zepharym flew above the heads of these walkers and pursued the last of the cultists into dead-ends they could not escape.