Gol'gourum the Drowned - Exalted Great Unclean One

Being one of the Neverborn, Gol’gourum does not have conventional origins. What one would claim as an origin, places Gol’gourum far from Nurgle’s Manse in a fetid marsh of Nurgle’s Garden bordering on the scorched lands of Khorne.

This quagmire was filled with numerous stinking pools, whose waters were stained red from their close proximity to Khorne’s domain. Nurglings ran about haphazardly through the pools and reeds while swarms of biting insects endlessly spawned in the stagnant waters. In the deepest of these pools slept an embodiment of Nurgle himself; Gol’gourum, a Great Unclean One.

For time unfathomable, Gol’gourum slept in his pool; unconcerned or unaware of anything that transpired above. But the Realms of the Gods are not set in stone and the tides of the Great Game shift as the Gods jockey for power. Khorne was in ascendency and his realm swelled with his power encroaching on the red-stained mire and with Khorne’s Realm so to came his Daemons. Legions of Bloodletters lead by Bloodthirsters crossed into Nurgle’s waning realm and the inhabitants of Nurgle’s Garden rose to defend it.

Plaguebearer and Bloodletter clashed amid the filthy water. The marsh was rapidly shrinking as the Daemons of Khorne advanced; each pool becoming a dry pockmark in the ground. As the Blood Legions pushed ever forward they eventually reached Gol’gourum’s pool. The fight carried on in brutal fashion as the pool grew smaller and smaller, until the Greater Daemon was exposed to the air.

Woken from his timeless slumber, Gol’gourum roared in displeasure. He towered above the Plaguebearers and Nurglings who rallied to his roar. His voice was a deep and muddy. A bloated monstrosity with the coloration of a swollen bruised corpse and a pale skull like face in which burned his icy cold eyes. Rancid weeds and aquatic flora hung from his antlered horns and the biting insects; having lost their pools and lagoons, swarmed about him in a buzzing fog.

Furious, Gol’gourum joined the fray. Throwing his waterlogged weight into the throngs of Bloodletters like a tidal wave. With a great bronze sword, of Gol’gourum crashed into the bloody daemons. But the ebb and flow of the Great Game had already shifted in Khorne’s favor, and their were too many for Gol’gourum to handle. He was brought down by sheer numbers, resilient to the last. He fell not fifty yards from where he awoke.

Gol’gourum awoke yet again, but it was too verdant here to be the marsh. Looking about he found himself on the steps of Nurgle’s Mansion, with Papa Nurgle looking down upon him. Nurgle told him that his marsh was gone, swallowed by the scorched sands of Khorne’s domain and that with continued effort they would push the Blood God back. To aide Gol’gourum in this endeavor, Nurgle gave him a Plague Flail of unique potency. Despite the flails unassuming appearance, within the three stone heads of the flail were three Daemons which had volunteered themselves to be a part of this weapon.

Gol’gourum took command of a Plague Legion and returned to the battlefront, seeking out Champions of the Blood God. Using his dense and waterlogged bulk; along with his psychic might and the swarms of insects. Gol’gourum earned a reputation amongst his fellow Great Unclean Ones as a very aggressive and spiteful fighter

Despite all of his efforts, Gol’gourum never reclaimed his marsh. That expanse would fall into to Tzeentch’s twisting hands before returning to Nurgle and nothing touched by Tzeentch is ever the same again.

Gol’gourum has sworn to never ally himself with the servants of the Blood God. If Grandfather Nurgle and Khorne work together to weaken another of the Chaos Gods or claim worlds within the materium. Gol’gourum will use those opportunities to incite Nurglesque Cults and manifest elsewhere in the galaxy to expand Nurgle’s power.

Gol’gourum, now leads his Plague Legions into the Materium to bolster Nurgle’s power. With him, Gol’gourum brings the swarms of insects that once lived in his marsh. Now they spawn within his waterlogged and bloated body. The swarms carry a disease unique to Gol’gourum. This disease causes the victims blood to rot within their veins, slowing the victim as systems begin to fail from lack of oxygen. Their blood is turned into a thick putrid sludge. A spiteful way to deny Khorne from profiting upon Gol’gourum’s victims.

Character Rules

Biting Fog: -1 to be hit by ranged attacks. Ever since Gol’gourum awoke to the approaching Daemons of Khorne; the swarms of stinging and biting insects now spawn within Gol’gourum’s waterlogged and putrid flesh.

Ferocious Combatant: +1 attack. Gol’gourum is possessed by a spiteful zeal to further strengthen Nurgle’s Domain.

Psychic Might: Gain 1 additional cast per psychic phase.

Echos of the Mire: Roll a die each time a friendly  unit within 6” is slain in the fight phase. On a 6, the unit that made the attack that slew the model takes 1 mortal wound after all of its attacks have been made.

Special Equipment

Tyl’g’ahm’oulraga

Range 13” Assault 3 Str +1 AP -3 Dmg 3

This weapon can be fired within 1” of an enemy unit, and can be fired at enemies within 1” of friendly units.

Excess damage from this weapon is not lost; keep allocating damage to another model in the target unit until all damage has been allocated or the target units has been destroyed.

Units do not receive the benefit of cover to their saving throws against attacks made by this weapon.